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      <image:caption>Hi, I’m Teandre, a Level Designer that has a passion for creating and turning ideas into reality. Ever since I was a kid I always had a drive to want to create things whether it was in video games, tech, or art. My influences that really inspired me was Shigeru Miyamoto of Nintendo, Hayao Miyazaki of Studio Ghibli, and Steve Jobs of Apple. Each of these people all had a different impact on my life that pushed me into the realm of design and as the world advances I knew that being in gaming was the natural place for me. Fun Fact: My first ever video game was Pokémon Silver on the Nintendo Gameboy Color, and my favorite game of all time is Okami.</image:caption>
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      <image:title>Level Breakdowns - Zenko: A Fox's Tale - Platformer / Action Adventure - Zenko: A Fox’s Tale</image:title>
      <image:caption>Studio: Wolf Packtics Type: Team Project; 17 members Development: November 2020 - August 2021 Description: “Zenko: A Fox's Tale” is an Action-Adventure 3D Platformer for the PC. Zenko is a young fox that will journey across a long-abandoned mountain settlement to capture its waywards guardian spirits to restore an ancient shrine using the power to swap between realms. Ownership: The entire second level of the game called “The Village”, and the entire third bonus level of the game called “The Onsen”. Responsibilities: Design/developed the second level of the game from concept, pacing, whiteboxing, landscaping, blueprinting, lighting, set dressing, and optimization. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop, Illustrator Steam Link: Go to Page</image:caption>
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    <lastmod>2026-09-22</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/83ff4a1b-77df-4285-8467-2c82a51302e1/HighresScreenshot00001.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b6d97e27-2070-40e5-a6bc-f96bf3dc0eae/HighresScreenshot00018.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Opening shot to give the player a clear view of where the objective is</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/daea299c-ade6-4882-aea4-d5ceeb5ca1fb/HighresScreenshot00006.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/8fdc1a62-d8e1-432e-ae06-68364d44cb9b/HighresScreenshot00002.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/6e2cef05-1a88-4214-ac7f-489dbe554687/HighresScreenshot00019.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Giving the player the safe ground for so they can plan</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/9860041b-eb10-43ee-8cb0-6f1980c54bc8/HighresScreenshot00004.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1748f2e9-fdb4-421a-a147-91bae6daea96/HighresScreenshot00000.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/dffd920a-9a06-49e8-9e80-275b0649703f/HighresScreenshot00020.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Checkpoints have an iconic building shape that reflects the objective's building shape</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/437c614e-c53e-4791-bb1b-be7356810ef8/HighresScreenshot00003.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/437c614e-c53e-4791-bb1b-be7356810ef8/HighresScreenshot00003.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/a8139dc6-b902-4a18-8a71-5bebc92c0f35/HighresScreenshot00021.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Watch towers for the player to be able and plan</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1748f2e9-fdb4-421a-a147-91bae6daea96/HighresScreenshot00000.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/9860041b-eb10-43ee-8cb0-6f1980c54bc8/HighresScreenshot00004.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/91b4614e-7f2f-4d71-b2e0-a047aeb3c069/HighresScreenshot00022.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>The level flows in a way so that theyre never ambushed and can plan ahead</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/53e0936f-d986-41be-b1b0-8101a7e61390/HighresScreenshot00005.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/7503798b-2c42-4736-8366-7040c6539a64/HighresScreenshot00023.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Clear shot of future enemies guarding the objective</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/daea299c-ade6-4882-aea4-d5ceeb5ca1fb/HighresScreenshot00006.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/760656c6-031b-42b4-8d77-d0f8b7c2bffa/HighresScreenshot00024.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>A waterway path for the player to platform across and see a checkpoint to guide them</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/3c64b4e2-73ed-4ee2-bd9c-0f53d5c190e1/HighresScreenshot00007.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1b7ae904-62f1-460b-b16d-45aaba7dc8f9/HighresScreenshot00025.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Player can see danger below while also seeing safer path above</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/303f2e8a-52b7-4b1f-a980-87ffd2da390a/HighresScreenshot00008.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b70fa4ac-747d-41ea-8b25-13a2c268fc83/HighresScreenshot00026.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>A locked gate with crates and dropped spikes the player can take to get across</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/d968661d-0f35-437d-bd9e-3071472c4fb5/HighresScreenshot00009.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1d01fb72-8e42-499d-b710-8a77b47bc037/HighresScreenshot00027.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Some structures have fallen for the player to platform to higher ground and hide behind intact ones</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/9c7c38d4-45fc-4ae9-b903-3e8c25ce7488/HighresScreenshot00011.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/f9676ca4-93f4-4577-a2eb-dc70184ed961/HighresScreenshot00028.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Waterway paths for the player to get on and hide from enemies in tight spots.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/097ace23-4b45-4a6e-af0e-c75cdabca177/HighresScreenshot00012.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/030230d9-7c15-4126-a4fa-173d5d2278cd/Teandre+Roberts+-+Final+Level_Digital+Layout.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Digital Layout</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/c82113df-c204-4300-87f9-0773be259e97/HighresScreenshot00029.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Player is able to choose between either the upper path or the lower one</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/f1fe2b91-2221-4d6d-9a32-4a58912c6020/sd.PNG</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox</image:title>
      <image:caption>Reference and Mood Board</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/daea299c-ade6-4882-aea4-d5ceeb5ca1fb/HighresScreenshot00006.png</image:loc>
      <image:title>Level Breakdowns - The River Village - Third Person Stealth Whitebox - The River Village</image:title>
      <image:caption>Type: Personal Project Development: December 2020 Description: “The River Village” is a third person stealth platformer level that takes heavy influences from the level design of stealth games like Uncharted, Assassins Creed, and Sly Cooper games. The level has many ways to traverse the village to cater to different types of player. Whether they are more combative in games, more stealthy, more explorative, or even a mix between the three. Purpose: The purpose of this level was to go through the entire development pipeline of a level from research, to designing its layout, to 3D modeling its proxy whitebox art in Maya, prototyping a lot of the mechanics with blueprints. Creating a level in the stealth genre and creating multiple paths for the player to take so each experience is different and understanding the psychology of conveyance and player types. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.teandreroberts.com/work/shrine</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-09-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/bea9921a-c77c-4e46-805f-370f2f044204/HighresScreenshot00001.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/df32790f-c60e-487d-b915-112a0d7bac75/MoveA.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Moving Platform: Back and Forth</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b3c4ea6c-0357-4b14-adc8-afa0e885cf00/HighresScreenshot00003.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/6ab765ce-2a51-4a6e-baf5-9a07e127089f/MoveB.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Moving Platform: Only moves with player</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/0d96d057-a19c-43df-a817-04ca973dd41c/HighresScreenshot00004.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b7effe75-74c9-4374-8809-091c7dbbcce6/MoveC.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Moving Platform: Slide</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/8807863d-cd47-430e-aaef-5b9ca835de69/HighresScreenshot00005.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/e14c9cc7-68c3-4075-9845-f560e27bebe0/Death.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Checkpoint: Death Script</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/e8eed0a8-a49b-4db9-ae69-25895e622342/HighresScreenshot00006.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b13a6f9b-a1d8-4e98-b423-a3c0aaf53713/HighresScreenshot00001.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/10a53fef-df80-417f-86d0-0deebc30c6c5/Check.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Checkpoint: Records players locations</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/73a7e98a-1423-4584-ba84-925d2a8e48eb/HighresScreenshot00007.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/53d4ee4e-b958-4e2b-98b6-b1831b589093/HighresScreenshot00004.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/106a4f09-6acb-453b-a332-f631d58c0d4e/Chest.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Collection: Chest and Heart Spawns</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/02bc315d-94ce-4cb0-902a-2b14ea373f75/HighresScreenshot00008.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/c51f719d-319e-4ea5-bebd-4481e04347a4/HighresScreenshot00006.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/e0ccedad-93a1-4461-82ab-8536ef5b6ba9/Term.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Collection: Terminals</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/0dc041af-fbcc-4bf5-8376-6e1f41854f89/HighresScreenshot00009.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/709d0361-f770-4b1e-a900-6c8f3f51b651/HighresScreenshot00007.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/a838fe48-7c95-4a6d-ac01-fa90f16cdcd6/TermWidg.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Collection: Terminal Widgets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/4b5e2510-e2d1-4b50-bc7c-8e9529252b83/HighresScreenshot00010.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/e74f4240-6cd7-49aa-9843-fd2155621c05/Visible.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Component: Visibility and Collision</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/a1cec986-c4ee-45d0-8fb8-be50212c31bd/HighresScreenshot00011.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b17c1577-7953-4f2d-99d1-0c17937e5f0c/Level+Blueprint.PNG</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Level Blueprint: Cameras. Triggerboxes, Material Changes, and Checks to Terminals</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1623476235492-V3JRZNGFT4DHB9G7NNKC/HighresScreenshot00001.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox - The Divine Shrine</image:title>
      <image:caption>Type: Personal Project Development: May - June 2021 Description: “The Divine Shrine” is a puzzle platformer that is heavily inspired off of the Legend of Zelda: Breath of the Wild. The level is influenced off both a Cryonis shrine and various types of Divine Beasts. Purpose: The purpose of this level was to go through the entire development pipeline of a level from research, to designing its layout, to 3D modeling its proxy whitebox art in Maya, prototyping a lot of the mechanics with blueprints. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop, Illustrator Asset Pack Credit: Dev Enabled - Zelda Breath of the Wild Tutorials</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1623535785491-YZ8SR4FHYYGRL3THXF7O/TheDivineShrine+Layout.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
      <image:caption>Digital Layout</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1623482315540-PKI1JHO5ZRZGH6MQSU15/HighresScreenshot00013.png</image:loc>
      <image:title>Level Breakdowns - The Divine Shrine - Puzzle Platformer Whitebox</image:title>
    </image:image>
  </url>
  <url>
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    <lastmod>2026-09-22</lastmod>
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      <image:caption>Moving Arena (Whitebox Ver.)</image:caption>
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      <image:title>Level Breakdowns - The Ruins - FPS Doom Inspired Level Test - The Ruins - Doom Level Test</image:title>
      <image:caption>Type: Personal Project, Level Test Development: June 2021 (2 Weeks to Complete) Description: “The Ruins” is a first person shooter level that’s based on the Doom series. The gameplay is inspired off the modern Doom series (Doom Eternal and Doom 2016), and the environment is inspired off the Cultist Base in Doom Eternals. Purpose: The purpose of this level was to create a level that was action focused with fast paced gameplay with focus on environmental storytelling. Creating a level that follows multiple constraints like creating my own AI, at least 5 minutes of gameplay, Doom like mechanics, and following the entire level design pipeline in a two week timeframe. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop, Illustrator Asset Pack Credit: Infinity Blade Ice Lands, Infinity Blade Fire Lands, Infinity Blade Plain Lands, Soul Cave</image:caption>
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    <loc>https://www.teandreroberts.com/work/swamp</loc>
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    <lastmod>2021-05-22</lastmod>
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      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
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      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
      <image:caption>Mood Board</image:caption>
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      <image:caption>Boat BP</image:caption>
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      <image:caption>Boat BP</image:caption>
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      <image:caption>Key BP</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/d57f3f58-a254-4bce-98cd-33f2c7cc44a3/LightFlick.PNG</image:loc>
      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
      <image:caption>Light Flicker BP</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/574f7656-8c24-4e81-887d-f5d6a2848d92/Swamp1234567.PNG</image:loc>
      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/b79335c3-2f3e-4fd2-9170-87324fe7facd/PoisonLake.PNG</image:loc>
      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
      <image:caption>Poison Lake BP</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/f6da5240-9002-42e3-a0d0-fba8005e9834/Swamp123456.PNG</image:loc>
      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/1624678622810-BY3HPRLLVIPDDB8GG4SQ/Swamp12.PNG</image:loc>
      <image:title>Level Breakdowns - The Swamp - Third Person Shooter / Platformer - The Swamp</image:title>
      <image:caption>Type: Personal Project Development: January - March 2021 Description: “The Swamp” is a third person shooter / platformer level that has a stylized aesthetic of a factory taking over a mystical swamp on the Planet Teplre. Initially inspired off of Planet Oozla from “Ratchet &amp; Clank: Going Commando” this level fuses elements of traditional platforming, exploration with TPS gameplay. The level is expansive and has many hidden secrets for the explorer archetype and a wide variety of weapons to obtain for the player to get and use to the play experience for each player. Purpose: The purpose of this level was to go through the entire development pipeline of a level from research, to designing its layout, to 3D modeling its proxy whitebox art in Maya, to replacing the proxy with actual final art assets. It also was to challenge myself in creating more stylized lighting and post processing, being in a night time environment, having a large level and set dressing, and optimizing the level to allow consistent good gameplay and frames. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.teandreroberts.com/work/paume</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-05-22</lastmod>
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      <image:title>Level Breakdowns - The Promenade - FPS Multiplayer Conquest Map</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/911e5817-624b-4766-9c33-9852ca49929b/Map.PNG</image:loc>
      <image:title>Level Breakdowns - The Promenade - FPS Multiplayer Conquest Map</image:title>
      <image:caption>Initial Layout</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/5f600395-f5ae-461f-893d-66e5f74d26e2/HighresScreenshot00047.png</image:loc>
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      <image:title>Level Breakdowns - The Promenade - FPS Multiplayer Conquest Map</image:title>
      <image:caption>Marketplace: Normal Mode</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/603da4187c336e1395a4ed92/febcee5e-3fec-4681-a672-ec5de2205807/Updated.png</image:loc>
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      <image:caption>Current Layout</image:caption>
    </image:image>
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      <image:caption>Marketplace: Lightmap Density</image:caption>
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      <image:caption>Overwatch and Valorant Inspiration</image:caption>
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      <image:caption>Marketplace: Light Complexity</image:caption>
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      <image:caption>Marketplace: Player Collison</image:caption>
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      <image:caption>Lighting and Sky Reference</image:caption>
    </image:image>
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      <image:caption>European Influence</image:caption>
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      <image:caption>Garden: Normal Mode</image:caption>
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      <image:caption>North African Influence</image:caption>
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      <image:caption>Garden: Light Complexity</image:caption>
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      <image:caption>Garden: Player Collision</image:caption>
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      <image:caption>Backstreet: Normal Mode</image:caption>
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      <image:caption>Backstreet: Lightmap Density</image:caption>
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      <image:caption>Backstreet: Light Complexity</image:caption>
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      <image:caption>Island: Normal Mode</image:caption>
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      <image:caption>Spline Blueprint</image:caption>
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      <image:title>Level Breakdowns - The Promenade - FPS Multiplayer Conquest Map - The Promenade</image:title>
      <image:caption>Type: Personal Project Development: March - May 2021 Description: “The Promenade” is a FPS multiplayer map that takes place in a scenic Mediterranean port town called Paume. The game mode in this level is Conquest with two teams both with 5 players trying to take control of 3 flags. The level has a symmetrical design that takes into account of special abilities like flight and certain guns like snipers to make domination both fair and fun. Purpose: The purpose of this level was to go through the entire development pipeline of a level from research, to designing its layout, to 3D modeling its proxy whitebox art in Maya, to replacing the proxy with actual final art assets. The other purpose was to understand and replicate the design process of a PvP map how to create a symmetrical level design that benefits and hinders both teams. Understanding concepts like conflict points, choke points, loops, flow, etc. Tools Used: Unreal Engine 4, Maya, Blueprints, Photoshop, Illustrator</image:caption>
    </image:image>
  </url>
</urlset>

